![]() I think it's understandable to worry about this ruining one of the coolest aspects of the game - the always-available knife - but RE4 Remake does a fantastic job of making the durability feel like a natural evolution of the survival-horror resource management mechanics, rather than something restrictive.Įffectively, the knife has gone from a weapon to an all-purpose tool. There are also several weaker temporary knives that can't be repaired. As you use it, durability drops, and when your knife breaks, it must be repaired at the merchant. Your combat knife now has a durability meter like Resident Evil 2. I was most concerned about the dreaded inclusion of weapon durability. The original Resident Evil 4 was arguably the game that changed the franchise from horror to action-horror, and the same is true of the remake. Most foes are faster, more aggressive, and work together in a way that significantly changes the tone of the game. The main enemy is the Ganado, which are more like monstrous humans than zombies, and they're capable of using weapons and working together. The combat is amped up heavily from the last two remakes. When an enemy is stunned or weakened, you can approach them and hit a button to perform a close-range attack, ranging from a kick to a suplex to repeated stabbings, which does a whole chunk of bonus damage for no cost. Returning from the original Resident Evil 4 is the inclusion of context-sensitive melee attacks. It's a third-person shooter with an emphasis on targeting specific spots on an enemy rather than just dealing damage. The core combat system in RE4 Remake is similar to the original release or the recent Resident Evil remakes. Leon still unleashed a bevy of terrible quips, and everyone who isn't him or Ashley is busy chewing the scenery so hard that you might mistake it for the source of their powers. You also don't need to worry about it being too serious. For the most part, all the pieces end up in the same place, but there's enough new stuff that even though I was seeing the same story as I had seen before, I wasn't bored. ![]() Things that happened in the original might not occur in the remake, or events are changed around to adjust the story flow. You can expect a lot of the same events and occasionally the same dialogue, but everything has been gussied up and revamped. RE4 Remake's plot skews more closely to the original game than Resident Evil 2 or 3 did, but that doesn't mean it is identical. It's up to Leon to rescue Ashley and escape before they become the cult's latest victims. No sooner does he arrive than he finds out that the kidnappers are no ordinary terrorists but are a bizarre cult tied to a parasitic creature called the Plagas. The President's daughter, Ashley, has been kidnapped, and only Leon can rescue her. Unfortunately for him, he's sent on a solo mission to a vaguely defined part of Spain. Leon has become a member of the President's Secret Service. Umbrella has fallen, and zombies are a thing of the past. Set years after the events of Raccoon City, Resident Evil 4 represents a turning point for the franchise and enters a new world. Thankfully, Resident Evil 4 Remake manages to stick the landing and creates a game that, in its own way, is just as good as the original - if not better. A remake doesn't have to be good, but it has to be good enough to justify following in the footsteps of a giant. A classic video game, RE4 is still darn popular and beloved, and it's been re-released for every console under the sun. There are few games that are as tough of an act to follow as Resident Evil 4, though. This year has already had some fantastic remakes that have captured the spirit of the original, like Dead Space. There's a thin line between being slavishly loyal to the original - and changing too much and losing what made the original special. It can be tough to update a classic game.
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